Combat index · Main and optional encounters

Endacopia Bosses and Optional Fights

The regional bosses are the Trapezist, Chameleon and AI. Each has a fight and an avoidance achievement. Clockey appears in the opening and returns on the hidden route; Henry is the late Ending A encounter. Optional battles include the Mug, Yew, Rodger and the Underground Fighters.

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Documented roster and useful attack cues. This is not a verified frame-by-frame strategy for every build.

House and regional boss encounters

Swipe the table sideways to read every column.

BossWhere you meet itRoute or achievement
Clockey / ClockyOpening house, computer-room progressionIntroduces first-person combat.
The TrapezistMisery Town's final circus encounterFatal Performance for victory; Cut The Act for avoiding battle.
The ChameleonTimesville's waterfall-cave routeNo Strings Attached for victory; Case Closed for dialogue.
The AIOffice Core routeSystem Override for victory; Short Circuit for avoidance.
HenryLate mouth-room escape encounterPart of Ending A.
Clockey rematchMellow's room after the three regional secretsLate hidden route toward Ending C.

The late Clockey encounter is a rematch, not another spelling of the first fight. Its route requirements belong to the Ending C checklist.

A first-person circus fight in Endacopia promotional footage
Official Endacopia Steam promotional image. Image source

Avoid the three regional fights

  • Trapezist: use the Scalpel to cut the left wire. This is the documented avoidance action.
  • Chameleon: ask who he is and give the name from the grave clue. Continue with the impactful-story and irony replies. The walkthrough records Ozzie and a possible Ollie variant, so read the grave in your run.
  • AI: bring the Transparent Mug filled at the water cooler, take the polite dialogue route and pour the water into the corner outlet.

Direct confrontation gives the corresponding fighting route. Preserve a backup before a choice if you want both achievements. See the six paired boss achievements for planning.

Useful cues for the main fights

Clockey: block the incoming attack and strike while the guard is open. Let stamina recover between actions. In the rematch, watch each arm's position; the attacks become faster, and holding a block continuously can leave too little stamina to punch.

Chameleon: a bent arm telegraphs the incoming side. The Chapter 1 guide records paired strikes, so prepare for the second side after the first block. Attack when the arms or central head move into an exposed position.

Trapezist: the achievement playthrough records hitting the balancing balls to deal damage. Henry: watch where the uvula appears and guide the bat strike into that side. Later in Henry's fight, bites can come from the sides as well as the center.

The AI's exact attack sequence is not fully captured in the checked written material. Its victory and water-outlet alternative are documented, but no invented phase script or hit count is supplied here.

Optional and hidden fights

Swipe the table sideways to read every column.

EncounterDocumented trigger
Rodger / mirrored MellowLater house mirror and passage sequence. It also carries important story dialogue.
YewHenry's computer account, the aaaa file and crossed-swords interaction during the later house section.
The MugAfter the Yellow party, unlock the back-right Condo room and use the Transparent Mug on the heavy mug.
ChimeramanticoreRecover the Broken Phone from the beach constellation and digging chain; use it on the white bird near the Pierrot's booth.
BenjaminTouch interaction in Misery Town near the area above the Pierrot's booth; recover the hands first.
MatchBOXEREnter the Underground Fighters route through the Gambling Den's ERROR wheel result and locked door.
TunaContinue after the first Underground Fighter.
DanuContinue after the second Underground Fighter.
NoveRead the note in Tuna's trash area, call its number and follow the 9 p.m. meeting clue near Genesis-01's room.

The 9 p.m. clue refers to the computer's system clock in the recorded playthrough. It is separate from Timesville's in-game day/night cycle. The exact retry behavior is not verified here.

Underground Fighter cues

MatchBOXER: defend through the match throws and finger-tell punches until it retreats into the box. Tuna: the scanner creates an attack window; the later eye phase is faster and adds a charged laser. Danu: watch the spin, central punches and power-up cue instead of trying to attack through every movement.

These are readable cues from the reference and recorded playthrough, not guaranteed timing values. The hidden Nove fight and Yew's symbol attacks need their own careful visual checks before a full phase guide can be claimed.

Does the roster prove A Natural Brawler's exact counting rules?

No. Steam asks for fifteen defeated enemies, while the roster includes a rematch and community categories. Check the actual achievement counter rather than equating a row count with fifteen unique required bosses.

Guide references

Sources checked October 5, 2026. Gameplay references cover the 2026 Windows release; their exact build numbers are not recorded.

Official destinationPlay on Steam