Ending routes · Major spoilers

Endacopia Endings: A, B, C and the Yeti Secret

The documented main routes are A / Escape, B / Return and C / Stay. Giving the Toilet the Toy Hand Saw leads toward A; the real saw leads toward B. C uses three regional secrets and the late Clockey route. The Yeti is a separate hidden developer encounter after the three main endings.

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Three documented lettered routes and an extra developer encounter. Ending C prerequisite disputes are marked below.

Ending routes at a glance

Swipe the table sideways to read every column.

RouteKey preparationFinal action
A / EscapeGive the Toy Hand Saw to the Toilet.Finish Henry's escape encounter, then turn the light off in the final house.
B / ReturnGive the real Hand Saw to the Toilet.Reach the family home and agree to tell the younger sister a bedtime story.
C / StayComplete a secret in each region and follow the late Clockey route.Finish the Surgeon's typed-question scene.
The YetiComplete A, B and C in the documented guide.Continue into the developer conversation and musical minigame.

Steam confirms the achievement names. The route labels and steps come from walkthroughs; the extra Yeti scene is kept separate from the A/B/C count.

Cover artwork for PurpulPancakes's I Got EVERY Endacopia Achievement! video
Video cover: I Got EVERY Endacopia Achievement! — PurpulPancakes (2026-08-22). Image source

Keep a backup before the saw choice

The meaningful A/B choice happens during the house return when the Toilet asks for a handsaw. Get Henry's Floppy Disk, use it on the computer, and inspect the saved-password material. The collected saw-box guide records the number 471; compare it with the entry in your game before selecting a saw.

Close the game before copying a save. Dolphin's Windows guide gives the folder as C:\Users\<your name>\Saved Games\Endacopia\. Copy that entire folder somewhere separate and keep the backup clearly labeled. To restore it, close the game first and restore the folder contents from the chosen backup.

For all ending routes, that guide recommends an earlier backup near the end of Chapter I, before finishing the regional bosses. Preserve both checkpoints if you have them: the earlier one helps with the secrets, while the pre-saw checkpoint helps switch A and B.

Ending A: Escape

  1. Give the Toy Hand Saw to the Toilet, then finish the remaining normal regional progression.
  2. On the final house return, continue through the hallway's Do Not Enter / Do Not Open route documented by Neoseeker and the achievement playthrough.
  3. Follow the doors to the unreachable opening. Accept Tip's help to climb through.
  4. In the mouth area, enter the right-hand route and face Henry. Use his bat attack against the uvula to finish the escape encounter.
  5. After waking in the final house, speak to the characters if you wish. Interact with the lamp near the fireplace and choose Turn Light Off.

The final light-off action is the documented ending trigger. If you only reach the house, the sequence is not finished yet.

Ending B: Return

  1. Give the real Hand Saw to the Toilet and complete the remaining normal progression.
  2. Return to the house and follow the late hallway route to Tip's climb.
  3. In the mouth room, pass through the missing/sawed tooth to reach the desert.
  4. Visit the first house and speak to the toilet creature in the upstairs bathroom, then continue left toward the next house.
  5. At the family home, go upstairs to the younger sister and agree to tell her a bedtime story.

The real saw changes the exit route. It does not award Return at the moment you hand it over.

Ending C: Stay

Prepare the secrets while the regional areas are still accessible. The regional secrets guide has the item chains and completion checks.

  • Timesville: complete the eighteen-fish collection, claim the key and use the hidden dollhouse window lock in windowed mode. Continue through the memory-pair sequence.
  • Misery Town: find the Remote in the cinema's sand, reveal the projection map and follow it through the mime maze. Finish the secret room's sequence.
  • The Office: read the telescope number, call through Jobs, wait beneath the stairs and finish the hidden symbol-room route.

After completing the remaining chapters, return to Mellow's room for the altered clock encounter. Defeat the Clockey rematch and pass through the opening. Continue to the book and Surgeon, ask the questions you want, then finish the conversation to start the final sequence.

Disputed older rules: Neoseeker's July 30 guide requires an opening Clockey skip, the toy saw and fighting all three regional bosses. Dolphin's August 11 guide says the saw choice and regional fight/avoid choices do not matter for C. A later player-discussion edit also withdraws the opening-skip requirement. Current-build flag behavior has not been independently reproduced.

Use the later route description for planning, but keep the early backup. The first Clockey fight and the required late rematch are different encounters.

The Yeti and ending questions

Neoseeker documents the extra developer encounter after all three main endings. Continue into the conversation with Andyland, then the song and rhythm minigame. Steam names its separate hidden achievement The Yeti.

Is one ending officially canon?

No developer designation is established by the checked sources. Calling an ending good, bad or true is interpretation; C gives you additional lore but that alone does not settle canon.

Can I get A and B without restarting everything?

A backup before the saw choice lets you replay from the branch. Keep the earlier regional backup too if you want C's secrets.

Guide references

Sources checked October 5, 2026. Gameplay references cover the 2026 Windows release; their exact build numbers are not recorded.

Official destinationPlay on Steam